package de.koller.worlders.engine.entity.plattform;

import de.koller.oceanFramework.math.Vec;
import de.koller.worlders.engine.entity.mo.MovingObject;

public interface IPlattformEffect {
	
	public void init( Plattform p );
	public void collision( Vec wayBefore, Vec wayAfter, MovingObject mo );
	public void release();
	
}
